Wednesday 23 September 2015

Fashion | Artist focus & Initial collaborative design

Blam! Week one was a challenging, puzzling and
overall unknown experience that I now know and
goes by the name of Fashion design.

This fashion cycle saw us concentrate on
3D works of art centred on design for the body.
Therefore, our first task was to choose a piece
of 2D painted art that we personally admired.
Next as part of a small task we had to create
particular aspects of our chosen piece in 3D.

The outcomes are depicted below.

I decided to focus on designer, Roy Lichtenstein, due
to his impact on the artistic arena. Particularly pop art.
Additionally, I chose the piece Blam! (inserted at the
top of the page) as it's dynamic, lively and colourful.
Consequently, I hoped it would make a good
starting point to form 3D aspects from. 
As a result, the type and cartoon themed style
of Lichtenstein's work made a solid starting point
for the task at hand and created some interesting
initial designs.

Although, some of the shapes as well the
congested explosion of the piece was in itself
difficult to realise in 3D.

Following this smaller task the second
half of the brief was much larger in scale
specifically working on body mannequins.
Working in groups of three the task was
to create an organic body piece from
large scale objects other students had
created. After each team had designed
an item we moved onto another
mannequin with a different assortment
of materials and objects.

Therefore, multiple body pieces were
designed in a single time teaching us
how to work collaboratively under
pressure as well as not to become
attached to a single idea or design
due to the quantity of work that needed
to be produced.

Nevertheless, the process of creating
body sculptures on the mannequins
was fascinating and also brand new
to me personally. Looking back at
the exercise I chose and inserted
images of different designs created
during the task with my team that
I believe are the most inventive as
well as appealing designs we could
conjure up.

The items and materials available varied
significantly over the project. A number
of techniques such as scrunching,
folding, bending and cutting into
materials also greatly altered the
aesthetics of the items. These can be
seen in the pictures above with the
diversity of shape and form created
for each particular design.  

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